Too Many Hacks
After reading The Black Hack, reviews of Whitehack, and Sharp Swords and Sinister Spells (yet another “Hack” system hack)…
Hack a Character
Roll 3d6 for a series of stats, such as: STR(ength), DEX(terity), END(urance), INT(elligence), POW(er), PRE(sence)
- Set HPs (Hit Points) from the average of STR & END
- MPs from POW
In most cases, your character rolls equal or less than a stat on D20 to succeed in some effort they might reasonably attempt under pressure, given their background and inclinations. Modifiers apply to shift the stat target. A “1” always succeeds and usually grants a critical result.
Magic-using types might select two or three spell options (see Hack Magic), but lack battle experience.
When characters advance, they get a chance to raise their stats. Maybe another chance to raise a favoured stat.
Hack Combat
Generally, roll against STR to hack at things, and DEX to avoid being hacked, or shoot something.
- Use 1d6 for lighter or improvised weapons, 1d8 for martial weapons, when you roll for damage to HP.
- Deduct Armour Reduction (AR), 1-5 (leather, gambeson, maille, half-plate, plate), from any damage you take.
Only a character with battle experience can attack and avoid in the same round (so green fighters have to choose to attack or dodge).
Creatures get HP (the GM rolls a number of dice) and Ranks that apply to rolls in combat:
- Threat Rank (TR) modifies STR and DEX
- Power Rank (PR) modifies INT or POW (for spells and other eerie stuff)
Hack Magic
Spell casters burn MPs to launch magic. They roll against INT or POW when under pressure.
- Heal: 1 MP to heal 1d3 HP
- Blast: 1 MP to deal 1d3 damage once
- Protect: 1 MP to reduce all damage by 1 for the duration
- Enchant: 1 MP to add 1 damage for the duration, or 1 to the chance to hit
- Curse: 1 MP to reduce an enemy’s TR or PR by 1 (POW roll required)
- Uncanny Ability: 1 MP to add 1 to a stat, for the purpose of accomplishing a task (sneak, persuade, search, etc.) with preternatural skill
source https://rpg-tinker.blogspot.fr/2017/12/too-many-hacks.html