So1um Changelog
v0.6
- Soul becomes Spirit.
- Rewording of the combat section.
- A couple of extra entries in the bestiary.
v0.5
- Added “Gear & Loot” section.
- Monsters don’t use their Body score anymore for HP.
v0.4.5
- Stats equal to the number of even dice with 3d6. If none, stat score is 1.
- Hit Points are the number of even dice with 2d6 + Body score.
- Characters start with 1 cliché, and can add up to 2 of them.
v0.4
- Hit Points are the number of even dice with 3d6 + Body score.
- Monsters use Body equals Hit Points.
- Characters start with 1 cliché, and can add up to 3 of them.
v0.3
- Will has been renamed Soul.
- Hit Points equal the sum of all Stat scores.
v0.2
- Characters start with 1 cliché, and can add up to 2 of them.
- Updated “And & But” extra results.
- Updated Difficulty (1 being “Automatic”, 4 is “Average”).
- Added the “Resolve Combat” section.
- Added “Sample Monsters” section.
v0.1
The first version published of so1um.