This game is designed by Bruno Bord, with the kind support of his family.

Inspirations

It borrows a lot from Pocket Dungeon, by Jonathan Gilmour, especially the point where Worlds are created "during the game", on the go.

It shares bits with Stars Without Numbers, with its very extensive World / Culture Generator. Of course, Stardrifter will never reach that level of details, but stil, Stars Without Numbers sandboxing is an excellent resource.

You may remember a 1993 video-game called Privateer. Stardrifter can be considered as a solo tabletop version of Privateer.

Under the hood

This game is being edited with Sublime Text 2, using Github-flavoured Markdown.

The HTML templates are built around Twitter Bootstrap, and gracefully rendered by Jinja2, using the power of a tiny Python script.

I'm only using four webfonts to avoid the ugly Verdana or worse, Papyrus:

All these webfonts are provided by Google Webfonts

Logbook style is inspired by the "Passin' me by" theme available on the excellent Typespiration website

The Hex Map is rendered using this SVG experiment, by Josh Bassett.