The basic idea behind Stardrifter is that one can play it without preparation, without having to previously generate Planets, Worlds, beforehand. Planets will be created on the go.

At the beginning of the game, you'll have to roll for your initial location. Everytime you'll want to go from where you are to a new planet, you'll have to roll to generate a new world.

How to draw the Galaxy map

The easiest way to draw your Galactic map will be to use Hex Maps. You'll find tons of HexMap generators, including PDFs you may want to print before starting to play.

A new World

Whatever it is, you initial location or your next destination, you'll have to follow a few steps to generate a new World.

Pick a "World sheet" (you can use a simple index card if you want).

1. Name your world

It has to be "Cosmologic". e.g.: Beta Hydri Major, Araknor, Rhat'hiiy'y, etc. Use your imagination, there's no established rule. Pick random numbers if you want. The name of the planet has to be unique, to be able to easily grab its sheet later on. Again, on the Web, you will find many Planet name generators.

Solo Example

At the beginning of his adventures, Dante is located on the Planet Danbrilldal.

Grab your Hex Map. If this world is you Initial Location, draw a spot in the middle of the map, and write the name of the planet beside.

2. Distance

Skip it

You can skip this step if its your Initial Location.

How far is this world from where you are right now?

Roll 2D6: it's the distance, in "parsecs" from your location to the other one. Grab your Hex Map. Each Hexagon equals a "parsec". Thus, it should be separated by the same number of hexes than the distance you've just rolled.

3. Wealth, resources, stuff

Since not every planet is equal, you are likely to find some resources on one planet, and some are rare. You'll have to roll for each possible resource:

  1. Vegetable food
  2. Animal food (meat)
  3. Construction materials
  4. Tools, mechanics
  5. Electronic stuff
  6. Energy

Illegal resources

  1. Weapons
  2. Slaves
  3. Drugs

Roll 2D6 for each and write its score on the World sheet.

A quick note about prices

Prices vary, but the reference is "Capital Price", that is to say the "Street price" when you're on Capital Planet. On each planet, we will have to adjust the price according to the natural resources available on the planet.

Roll Factor
2 0.50
3 0.75
4 1.00
5-8 1.25
9 1.50
10 2.00
11 2.50
12 3.00

Round the price

Please note that the prices will be rounded down. e.g.: 150 * 1.25 = 187.5 = 187

Capital prices

Price is per cargo unit.

Merchandise Price
Vegetable food 100
Animal food (meat) 125
Construction materials 200
Tools, mechanics 200
Electronics 150
Energy 200
Weapons 1000
Slaves 2000
Drugs 2000

Prices on Danbrilldal

Solo example I'm rolling for "Street prices" on Danbrilldal.

Merchandise Central Roll Factor Final price
Vegetable food 100 7 1.25 125
Animal food (meat) 125 5 1.25 156
Construction materials 200 6 1.25 250
Tools, mechanics 200 6 1.25 250
Electronics 150 5 1.25 187
Energy 200 2 0.50 100
Weapons 1000 7 1.25 1250
Slaves 2000 4 1 2000
Drugs 2000 7 1.25 2500

Excellent! I know that my character is in a place where Energy is cheap, but the other goods are at reasonable price.

These prices will be used when you'll head to the Marketplace

Your World is now complete. Enjoy your stay!

Alternate rule

Basic rule set a price for all the available merchandise, once for all. But if you want to make it a bit more accurate, prices can change over time.

When you come back to a World, make a re-roll for every good available, and note its new price. Sometimes they may go up, sometimes down.

Alternate rule to the Alternate rule

When you come back to a World, you roll 1D4-2 for each product, and apply this score to the product SCORE, and then apply the new modifier, if it has changed.

e.g.: Vegetable food have a score of "7". When Dante will return, he rolls 1D4-2...

The dice says "4", thus becoming +2. Vegetable food has now a score of 9. The new modifier is now 1.5.

Danbrilldal's price for Vegetable Food is now 150 credits / unit.