Hyperspace and beyond

You're going to spend a lot of time in your spaceship... Hopefully, not in real- time. Space travel has become easier, if not mundane. Jumping from a World to another is a matter of weeks, now.

Have a look at your Galactic Map. Consider the distance between 2 worlds. To calculate its distance, you only have to count how many hexes you need to cross to get from one World to the other. Each hex is a parsec-wide.

So, how long does it take? It takes three full weeks to make a parsec. Simple as it is. When you'll be able to improve your ship hyperdrive, you'll be able to reduce the time needed to travel a parsec.

Travel

Here is how you travel from a World to another:

  1. calculate the distance in parsec.
  2. calculate the time required to cross this distance.
  3. roll+Drift to see if you did calculate properly your coordinates. see Drift table below for results. Adjust time required.
  4. for each week on board, roll on the Hazard Table.
  5. if something must happen (encounters, damages, etc), resolve the situation.
  6. substract 3 Energy points for this week on board.
  7. substract 20 credits from your Wealth to mesure the food and other material you've consumed.

Repeat steps 4 to 7 for each week on board until you've arrived.

Drift

Roll Result
6 or less You fail. Apply 1.5 factor to time and Energy consumed
7-9 It's okay, time and energy is unchanged
10 or more Excellent Drifting, apply a 0.75 Energy consumed (but not time)

Results are rounded up.

Dante wants to travel from Danbrilldal to Ordeïana, which is only 3 parsecs apart. Normal time required to get there should be:

3 x 3 = 9 weeks

Dante rolls+Drift, and despite his +3 Bonus, he does a 5. That's stupid, he did wrong calculations while he was thinking he could use better wormholes to get faster to his destination.

Now it's 9 x 1.5 = 13.5, so it'll take 14 weeks (rounded up). Very bad Drifting, dear Dante...

What you may encounter

Space Patrol

The Space Patrol is responsible of the security on the "space roads" you'll take from a World to another. They can do anything to your ship. Arrest it, get into it to control the cargo load, check if everything is okay. If they find illegal merchandise, they can confiscate the cargo, the ship and send you to jail.

If you refuse the inspection, they can get angry and attack you.

Smugglers

Usually they're okay. Except when they're in need of money. If they recognize one of theirs (i.e. another Smuggler), it'll be usually easier to pass by their ship unharmed... except, again, if they're in need.

Pirates

Pirates never attack other Pirates. But you shouldn't try to pretend to be a Pirate if you're not... they'd get very angry.

Sometimes, Pirates don't attack your ship, even if it's obviously fully loaded with nice merchandise. Maybe that's because their cargo load is full, or because their Weaponry is broken, etc.

If you're lucky enough, take your chance. If not, prepare yourself to have a fight to death.

Alternatively, you can try to Parley (i.e. Negociate) to save your ship.

And now, what happened?

You have to roll+Reputation to discover what happens this week.

Roll Event
3 and less Attacked by Pirates
4-5 Approched by Pirates
6 Engine dysfunction
7-9 Approched by Smugglers
10-11 Approched by Space Patrol
12 and more Nothing happened

Here are the results, from the most comfortable to the most dangerous situation.

Nothing happens

Daily routine, Astrogation computers are go, nothing really important going on... What about having a nap, cleaning up your room?

Approached by Space Patrol

TODO